Game Caviar — Dashboard

Dates: July-August 2024 | Role: UX/Product Designer

ABOUT GAME CAVIAR

Game Caviar is the world's largest xDev marketspace where proven game developers and service providers connect, collaborate and deliver the world's best games.

Goal

The goal was to create a clean and simple home/dashboard screen for game developer users, enabling them to log into their account, view projects, RFPs, actions and team information. Erin-Marie designed the dashboard to show a summary at the top and an interactive table view of all Projects and RFPs. This allowed developers to filter and engage right away on their summary screen, edit or create an RFP, and send a message to a service provider.

Process

With feedback from partners and game developers, Erin-Marie and the team were able to filter through options to create an optimal dashboard design.

In total, five screens were created:

  1. Home (Summary/Dashboard)

  2. Home with Open Table

  3. Create an RFP window on Home screen

  4. Send a Message window on Home screen

  5. Search Results module on Developer List page

Home screen pictured on the right; RFP creation sliding window on the left.

Flows & Journey

Initially, a summary dashboard, with little interactivity, and links out to separate Project and RFPs screens, was proposed. After carefully accessing the user behavior and goals, and working closely with the product team, Erin-Marie designed a robust dashboard home page with a sortable table and increased functionality. The user could stay on the home screen, find the information and take actions without leaving to another page. The following actions were:

  • View Summary: Projects, RFPs, Actions, Team

  • View all projects

  • View all RFPs

  • Edit projects

  • Edit or create RFPs

  • Send or respond to a message

Challenges

Two challenges arose. One was fitting all imminent information in a single table. This required deciphering what was essential and removing data that wasn’t, such as Start Date.

The other challenge was to figure out how to keep this messaging system separate from the other site-wide messaging system. Erin-Marie created a new message entity content type, based on a relationship between the game developer, service provider, and RFP, and designed it (message window) to slide out from the right directly on the home screen.

Results & Outcome

The dashboard design was a success. The goal was to use it to present to a prominent game developer for an exclusive partnership and the response was well received.


Erin has played a pivotal role in developing the first B2B SAAS Marketplace for the $52B Game Development industry. The website and platform were in development simultaneously, and the platform required a complex, multi-layered, multi-focused interface to support both sides of the marketplace.

Erin ramped up in a technical industry, asking thoughtful questions and presenting viable solutions very quickly. With the added complexity of feedback from multiple clients, Erin delivered UX solutions that didn’t require explanation despite solving difficult problems with a flexible and holistic approach.

We will be continuing to work with Erin-Marie as the product grows and wholeheartedly recommend her UI, UX and web expertise.
— Jason Smith, CEO Game Caviar

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